'game' Episodes

UMBCast 030 - Dungeon Keeper


It's episode 30! This time around we're talking about the unique 1997 Bullfrog franchise, Dungeon Keeper.

As usual though, news first:

The creators of The Incredible Machine are coming out with a new game called Contraption Maker.

A movie project called Video Games: The Movie attempts to communicate the love of video games from the people that made them.

A unique adventure game project called Armikrog has some cool looking graphics and an interesting voice cast.

Finally, the new Leisure Suit Larry has been delayed by a month due to bug fixes.

Finally, we get on to the main event: Dungeon Keeper. We cover all the bases of this fun and unique game series.

Buy Dungeon Keeper on GoG:

Buy Dungeon Keeper 2 on GoG:

War for the Overworld on Steam:

Next time, I'll be covering the infamous Duke Nukem series.

The Simpsons Screen Saver


I didn't do it. Wait, no, I finally did. This week: Berkeley Systems' Simpsons After Dark Screensaver.



This week: Chris Pirih's SkiFree and some wonderful listener e-mail!

Castle of the Winds


This week we discuss Rick Saada's role-playing game Castle of the Winds, and listen to some wonderful listener e-mail!



This week we discuss the Maxis simulator classic SimFarm, as well a story errata from a prior podcast and listener mail.

This Episode is Under Construction


Three days of jackhammering and concrete cutting outside of my window means episode 6 is delayed until the madness stops.

Indiana Jones and his Desktop Adventures


This is a big fat episode! In this episode you'll learn about the poorly-selling LucasArts roguelite, warezing over ISDN lines using DCC bots, and I summarize an interview with creator Hal Barwood.

San Diego Zoo's - The Animals


San Diego Zoo Presents: The Animals! The Multimedia PC specification, a short discussion of Blender magazine, and memories of Video for Windows.

A Father's Day Story


A short episode to wish you all a happy Father's Day, and share a little fatherly story of my own.

The Adventures of MicroMan


Our first foray into the world of Windows 3.1 gaming: The Adventures of MicroMan. I reflect on the history of this much loved cult classic, and talk a little about its creator. You can download the original shareware version of and even play it in-browser. Read technical information on and check out Brian Goble's

An Introduction to Windows 3.1


In my inaugural episode I talk about my first Windows 3.1 computer and sketch out some ideas for future episodes.

The History of After Dark


Feeling totally twisted? I know I am! This week: The history of Berkeley Systems and its After Dark suite.

Spacewar! (the Game)


It really seems like in the last decade video games have gone from a somewhat niche hobby to a widespread part of our culture. Nowadays, there are a multitude of ways to get out gaming fix. Consoles, handheld game systems, and even smartphones make video games more accessible than ever. But when and how exactly did video games start to creep into the modern consciousness?

In this episode we look at some of the earliest video games and how they came to be.

Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing

Important dates in this episode:

1962: Spacewar! Developed

Lost in the Colossal Cave


Colossal Cave Adventure is one of the most influential video games of all time. Originally written for the DEC PDP-10 mainframe in 1975 the game has not only spread to just about any computer out there, but it has inspired the entire adventure/RPG genera. In this episode we are going to look at how Adventure got it's start, how it evolved into a full game, and how it came to be a lunch title for the IBM PC.

Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing

Important dates in this episode:

1975: Colossal Cave Adventure Developed


Going Rogue


Many video games today make use of randomized content, some more than others. It may seem like an obvious feature, but it turns out that procedural generation didn't really catch on in video games until the 1980 release of Rogue. The game itself never saw much commercial success, but was wildly popular among UNIX users. In this episode we look at Rogue, how it was created, and the legacy that we still see today.

Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing

Important dates in this episode:

1980: Rogue Written for PDP/11
1984: Rogue Ported to PC, Macintosh, Atari ST

DOS Prompt: Betrayal at Krondor (Part 2)


Welcome back for the second half of our DOS Prompt series on Betrayal at Krondor, where I discuss the development history of the game.

DOS Prompt: Betrayal at Krondor (Part 1)


Welcome all you Northwarden Piggies! Today's episode is a first: we're dropping down to a DOS Prompt to talk about Betrayal at Krondor.



Make sure you have some extra batteries for your lamp, this episode we are delving into the depths of Zork. Written in 1977 Zork would quickly become the epitome of text based adventures, pushing aside all competitors. A lot of this comes down to it's simple gameplay, and the simple fact that Zork is fun to play. But lurking deeper into the game is a hidden treasure. Ya see, the other huge part of Zork's success was it's portability. That was made possible thanks to some sick programming tricks, and a virtual computer called the Z-machine.
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(OldComputerPods) ©Sean Haas, 2020