In the conclusion to our discussion of PLATO we look at the final incarnation of the system: PLATO IV. How did an educational machine turn into one of the earliest online communities? What was it like to use PLATO at it's height? Along the way we will look at the software, hardware, and video games that made PLATO so special.
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Important dates in this episode:
1964: Plasma Display Patented
1972: PLATO IV Launches at University of Illinois
1973: Empire, First MMO, Developed for PLATO IV